ElitePatch is a mutator/server-actor based patch for Unreal Tournament 2004 that aims to fix common issues, as well as implement enhancements to improve the quality of life of the game in general.
As it currently stands, it's more a proof of concept patch to demonstrate how UT2004 can be patched at run-time, this is possible thanks to Unflect, an UnrealScript utility that lets us modify scripts at run-time.
The Elite Patch intends to enhance the gameplay by taking away undesired features, such as but not limited to a rocket projectile exploding on players of the same team.
When applied, this patch will:
-
Override
Engine.Projectile.Touch
- Disables Touch for allied pawns, this prevents the projectile from exploding on pawns of the same team.
-
Override
Engine.Projectile.HurtRadius
- Disables HurtRadius for allied pawns, this prevents the projectile from dealing damage to pawns of the same team.
-
Override
XWeapons.InstantFire.DoTrace
- Disables HitScan for allied pawns, this prevents the hitscan from being blocked by pawns of the same team. (experimental, currently limited to one blocking pawn)
Install by placing ElitePatch.u
in /UT2004Root/System/
Enable by appending ElitePatchActor
to your server's mutator option e.g.
?Mutator=ElitePatch.ElitePatchActor
Clone the repository to your /UT2004Root/
, and run Make.bat
, it should be located at /UT2004Root/ElitePatch/Make.bat
.
This will make a ElitePatch.u
using a local copy of Unflect.u
that is included within the local /System/
directory,
the patch file should have been copied to both the local /System/
directory as well as your /UT2004Root/System/
directory.
Inspired by KFPatcher