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Adding OLED modes #22

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Adding OLED modes #22

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NorbiZsemi
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I've added new OLED burn-in prevention modes for the FPS counter and overlay.
Static overlays can cause permanent burn-in marks on OLED screens. With these two new modes, the fps counter/overlay moves very slowly from left to right and from right to left.
Old modes are preserved, these new modes can be toggled as any other mode (select + up / down). To differentiate them, I've changed the fps counter's color to a darker green (easier for the screen) on OLED fps mode and changed the white characters to green on OLED overlay mode.

@Eighch
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Eighch commented Feb 25, 2021

This looks great. Pardon my ignorance but how do I install this version? Is there any way you could upload the file? Thanks for your work!

@NorbiZsemi
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NorbiZsemi commented Feb 25, 2021

This looks great. Pardon my ignorance but how do I install this version? Is there any way you could upload the file? Thanks for your work!

Hey, thanks for the feedback.
You can clone my repository and compile the source with VITASDK:

Or you can use my pre-compiled binary which I made for you:
https://github.com/NorbiZsemi/PSVshell/releases/tag/oled_modes
Here you can download the PSVshell.skprx and install it as the original one (put it into your tai folder and config.txt).

Cheers

@Eighch
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Eighch commented Feb 25, 2021

Ah I see!

Thanks, super kind of you to do that! And so quick!

I look forward to using it! :)

H

@Bereadytocry
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Thanks for sharing!

@JaegerFox
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@NorbiZsemi could you alter the order of the modes? first fps mode then hud and at the end the full mode?
Another good idea would be to save the overlay configuration in the profile, for example in the menu keep the hud mode and in games only the fps mode

@TheRealToshiRaw
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TheRealToshiRaw commented Oct 4, 2021

Hello @NorbiZsemi , first thank you to take care of the specific OLED screen :)
If i'm right your fork is ahead the Master (v1.1) branch;
but i noticed that Electry released a v1.2 beta (as i saw your beta branch is even with his beta branch),
is it possible for you to do the same OLED mode for the v1.2 beta please ?
i'm not a coder so i don't understand everything but if i can help feel free to tell me :)

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5 participants