Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.
Look at the official project website electrical-age.net and the Wiki to get general information. This official Minecraft forum post is updated on major releases. There is also a Discord server.
ElectricalAge is Minecraft 1.7.10 compatible only. Forge is needed.
- Download the last mod release (other versions are available through the same link). Copy the Jar file to the
.minecraft/mods/
directory (or related folder depending on your platform). - Get started with the tutorial map or start playing on the offical demonstration map. The two official maps can be downloaded from here. They must be copied to the
.minecraft/saves/
(or related) directory. - Launch Minecraft using the
1.7.10-Forge
profile, select the tutorial map and enjoy!
Or add it with the Curse launcher.
Alternatively, you can compile and launch the current development version.
Download or clone the develop
branch. Then build and launch the tutorial map using Gradle:
$ git clone https://github.com/Electrical-Age/ElectricalAge.git
$ cd ElectricalAge
$ gradle unzipTutoMap runClient
We appreciate any help from the community to improve the mod. You can find more information here.
Here is some highlighted features:
A better simulation
Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.
Multiple electrical machines and components
Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...
Break the cube
Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, which allows a significant reduction of the consumed space by electrical installations.
Night-lighting revisited
Lamps, switches, captors, ...
Small and big electrical consumers
From lamps and electrical furnaces to miners and transporters...
Incredible tools
XRay scanner, flashlight, portable mining drill...
Interoperability
Old redstone circuits can be exploited with electrical <-> redstone converters.
Game lifetime/complexity extended
A consequent list of new raw materials and items...
Electrical Age is still in Beta. Use at your own risk and do map backup frequently.
- Dolu1990 (Code guru, concepts, some 3D models)
- Svein Ove Aas, aka. Baughn (Code, some 3D models, concepts)
- cm0x4D (Sound engineer, code and 3D models/texturing, concepts)
- lambdaShade (3D models/texturing/graphics maestro, concepts, some sounds and lines of code)
- metc (Website/Wiki webmaster)
Code/models:
- bloxgate (some tweaks)
- DrummerMC (bug fix)
- ltouroumov (bug fix)
- meelock (typo fix)
- Sukasa (code enhancement)
- DrummingFish (GUI text parsing, cleaning/refactoring, some tweaks)
Languages:
- bomdia (it_IT)
- KLsz, aneBlack and Ahtsm (zh_CN)
- dcbrwn (ru_RU)
- XxCoolGamesxX (es_ES - deprecated)
Mod promotion:
- TheBroBeans (initial promotor)
- don_bruce/BenPlotz (forum expert, video tutorials)
- Baughn (forum expert)
- ...
The full list of contributors is available here.
The source code of this mod is licensed under the LGPL V3.0 licence. See http://www.gnu.org/copyleft/lesser.html for more information.
Most graphics and all 3D models are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/. These should all be attributed to the Electrical Age team, with the following exceptions:
- src/main/resources/assets/eln/textures/blocks/2x3solarpanel.png Designed by Luis Prado.
- src/main/resources/assets/eln/textures/blocks/scanner.png Designed by Creative Stall.
- src/main/resources/assets/eln/textures/items/ Designed by Guillermo Guso from the Noun Project
Some graphics are public domain. These are:
- src/main/resources/assets/eln/textures/blocks/smallsolarpanel.png
- src/main/resources/assets/eln/textures/blocks/smallrotatingsolarpanel.png
- src/main/resources/assets/eln/textures/blocks/2x3rotatingsolarpanel.png