This is a demo project for testing and troubleshooting a WebSocket Server problem in Godot v3.2.2. I'm not exactly sure at what point I'm having the issue. But my Kasteroids project is filled with too many files to debug this issue, so here we are.
Instead of leaving the broken copy up, I decided to leave a fixed copy (v0.0.6) up and have it running for portfolio reasons :)
godotengine/godot#33279 (comment)
Issue found and posted in v0.0.5. It was in my code, not a problem with Godot. Will fix it, and leave up a version of v0.0.6 which should run with no server crash issues (Hopefully :) )
Graphic Credits go entirely to Kenney.nl. Many Thanks! https://www.kenney.nl/assets/scribble-platformer