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Comments out for release
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Dysoch committed Jul 21, 2015
1 parent 6219c13 commit f5f75bf
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Showing 2 changed files with 6 additions and 5 deletions.
3 changes: 2 additions & 1 deletion MAIN-DyTech-Power/config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,8 @@

--[[Nuclear Reactors Toggle]]--
-- Don't like the Nuclear Reactors? Here you can switch them off!
Nuclear_Reactors = false
--Nuclear_Reactors = false
--NUCLEAR REACTORS ARE NOT FINISHED!

--[[Gem Membrane Toggle]]--
--Don't like the gem membranes? Here you can switch them off!
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8 changes: 4 additions & 4 deletions MAIN-DyTech-Power/control.lua
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@ end)

--[[Steam Engine Code]]--

game.on_event(defines.events.on_gui_click, function(event)
--[[game.on_event(defines.events.on_gui_click, function(event)
local playerIndex = event.player_index
local player = game.players[playerIndex]
debug("Event fired!")
Expand Down Expand Up @@ -196,7 +196,7 @@ local player = game.players[playerIndex]
global.primarybox.state = false
global.secondarybox.state = false
end
end)
end)]]--


function CheckPlayerIsNearEngine(player)
Expand Down Expand Up @@ -389,7 +389,7 @@ end)
game.on_event(defines.events.on_tick, function(event)
--Steam Engine code:

for player_Index, player in ipairs(game.players) do
--[[for player_Index, player in ipairs(game.players) do
if global.nearbyEngines and not global.nearEngines.valid then
--CloseGUI(player)
debug("CloseGUI")
Expand All @@ -401,7 +401,7 @@ for player_Index, player in ipairs(game.players) do
else
global.tick[2] = global.tick[2] + 1
end
end
end]]

--Nuclear reactor code:

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