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Alpha-0.0.5

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@seisatsu seisatsu released this 18 Apr 03:48

The biggest change in this release is the addition of pixel mode entities. Rather than walking a tile at a time, this new class of entities can move pixel by pixel. Tile based and pixel based entities can collide and interact.

Previously, tile/spritesheet graphic IDs started at 0, and the animation member IDs started at 1. This was confusing, so now they both start at 1, with 0 meaning no graphic.

You can now hold shift (or your configured key) and use the movement keys to face a direction without walking.

You can now change the database root or disable halting on the command line.

This release also refactored and rewrote some of the entity code not related to pixel entities. Bugs were fixed in entity and input handling.

We have also included a binary package for Windows which should not require you to install any dependencies. It has been tested on Windows 10 and may not run on earlier versions.