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Victoria 3 filepath mod vs. game assets #84
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This issue is finally caused by the Plugin should work fine if you remove these |
Sorry I'm not sure this is right, but plugin should do more compatible work for cwt configs indeed. |
Sorry but I modified the CWT for goods. For me it is only filepath. Missed adding it to my post. I tested modifying the CWT files and when I use Also because you mentioned it in a deleted post. Here are my launcher settings:
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Paradox-Language-Support-1.3.19.zip Hi, I just uploaded a pre-release of 1.3.19, please check this. (IDE should reindex after plugin updated) |
The code logic about paradox path aka path shown in quick documentation may need to be refactored, |
Think of the file I may need ask tboby or pdx for this question. |
Worked like a charm. Thank you as always! |
Will be fixed in 1.3.19, but code logic about file path may need to be refactored in the future |
Hi,
sorry for being annoying about issues, but I found another minor one.
when referencing texture assets in Victoria 3 they are referenced gfx/... but are placed in game/gfx/...
In CWT file it just references filepath. This works for mod files but not for base game files.
Example of a modded script and base game texture is:
Texture exists in: <steamapps>\Victoria 3\game\gfx\interface\icons\generic_icons\mixed_icon_base.dds
Here an example of a modded script and texture:
Texture exists in: <project>\mod\gfx\interface\icons\goods_icons\mana_crystals.dds
IDE Setup:
Regards,
Chris
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