Releases: DrUm78/libretro-prboom
Releases · DrUm78/libretro-prboom
PrBoom v2.5.0 for the FunKey S
Credit first goes to the PrBoom and the Libretro team for their amazing work.
Changelog
- Set 'Toggle Run' instead of 'Run' for B button.
- Set autorun by default.
- Fixed tiny font in the menu by adding "prboom.wad" in "/mnt/FunKey/.picoarch/system".
- Forced resolution to 320x240.
- "Gamma correction" is set to "1" by default (was a bit too dark before).
- Changed key mapping:
Key | Action |
---|---|
Fn/Select | Display map |
Start | Display menu/pause the game |
D-pad | Move backward/forward and turn left/right |
Y | Strafe (press the key then strafe with left/right d-pad) |
B | Toggle walk/run (cancel in menu) |
A | Open door/activate switch |
X | Shoot |
L | Previous weapon |
R | Next weapon |
Installation
- Put "prboom_v2.5.0_funkey-s.opk" in your OPK folder. You can launch it either through GMenu2X or RetroFE if you have installed my custom OS.
- You can also grab the core alone ("prboom_libretro.so") if you are comfortable with how to use it with your frontend.
- Create a folder for each IWAD and put the file in there ("doom.wad" in "Doom", "doom2.wad" in "Doom2" for instance, beware lower case is mandatory here!) and put your mods in the right IWAD folder. Then pick the WAD you want to launch with the file browser of PrBoom and voila. Example of file structure:
PrBoom/
├── Doom/
│ ├── doom.wad
│ ├── mod1.wad
│ ├── mod2.wad
...
├── Doom2/
│ ├── doom2.wad
│ ├── mod1.wad
│ ├── mod2.wad
...