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Releases: DrBeef/RTCWQuest

v1.3.0

27 Feb 10:37
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Changelog

  • Silent Stepping when moving slowly (courtesy of radwan92)
  • Reenabled backpack (courtesy of radwan92)
  • Extra Latency mode (Baggyg)
  • Added Haptics for Arms (Baggyg) - Make sure you have the latest bHaptics player from AppLab
  • Reenabled Quick Save and Quick Load via off hand backpack gesture (buttons remain the same - Baggyg)
  • Added a check to ensure player can't get stuck in scoped mode (BaggyG)

Support for bHaptics / Cybershoes

21 Jul 18:04
a805cef
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  • Set default SS for Quest 2 to 1.35
  • Adjusted Screen distance based on resolution size
  • Cybershoes Support
  • bHaptics vest support
  • Regular door open is now stealth door open (kick it for faster entry)

90hz Support for Quest 2

14 Dec 21:35
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  • 90hz refresh for Quest 2
  • Fixed bug where enemy fire will cause player pistol to recoil

Fix for different IPDs on Quest 2

20 Oct 21:12
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Fix for different IPDs on Quest 2

Fix warpy look on Quest 2

13 Oct 21:54
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Fixed the incorrect FOV for Quest 2, still works ok on Quest 1.

Fix annoying menu

30 Sep 21:32
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Fixes the annoying menu where the cursor would snap to items and make it difficult to use.

Small QoL fixes

29 Sep 20:05
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  • When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter)
  • If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance

The "Blood and Rumble" Update

04 Sep 17:11
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  • Added a blood mist effect on bullet impact on enemies
  • Fixed bug where haptic rumble wouldn't stop

Weapons Improvements

03 Sep 18:32
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Various Weapon and QoL improvements in this release:

  • Scopes are much nicer to use as they don't use the dominant hand as part of the aim angle now
  • Pistols improved: faster fire rate, more accurate, smaller recoil
  • Virtual Stock - Can be enabled in the controls menu. It is what it is, if you have issues with it, then I would suggest you don't use it.
  • Haptic feedback for explosions etc (in the vanilla game this would have shaken the screen)

First Patch Bug Fixes

24 Aug 21:33
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A load of small fixes and QoL improvements:

  • Fix Crouch Projectile Origin (wasn't taking crouch into account)
  • Merge in Anisotropic and MSAA changes pull request
  • Ensure Laser Sight config saves correctly
  • Being able to load a game without having to exit to main menu (I think this might also fix a bunch of the crashes that people were having, judging by the nature of the fix, but can't be sure until it is out in the wild)
  • Prevent teleport if there is a wall or obstacle between HMD and Controller (will stop people reaching through walls to teleport)
  • Extra texture mode options (no filter, bileaner (no mipmap))
  • Set cinematics to be 2D or 3D (default now 2D)
  • Adjust virtual screen distance
  • Anisotropy adjust in menu
  • "Switch Sticks" will also switch function of A/B/X/Y so jumping etc is possible with switched sticks