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DevsDaddy/README.md

Hi 👋! My name is Elijhah and I'm a CTO, from Neurosell

Unity DevsDaddy


🔭 I'm are currently working at NeuroCart Platform and some gamedev projects;
🌱 Currently learning new AI Models and tools for business groth;
🤝 I'm looking for help with backend architecture optimization;
👯 We are hiring to create a new ecommerce technologies in Neurosell;
💬 Ask me about gamedev or backend development, network and protocols, security;

Nice to meet you!

My Blogs:

devsdaddy devsdaddy


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Latest Open Source Projects

You can use this set of Libraries, Projects and Tools absolutely for free:


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Support Me

You can support the development and updating of libraries and assemblies by dropping a coin:

Bitcoin (BTC)bc1qef2d34r4xkrm48zknjdjt7c0ea92ay9m2a7q55
Etherium (ETH)0x1112a2Ef850711DF4dE9c432376F255f416ef5d0
USDT (TRC20)TRf7SLi6trtNAU6K3pvVY61bzQkhxDcRLC
Boostyhttps://boosty.to/devsdaddy

Thank you for visits:


Pinned Loading

  1. GameShield GameShield Public

    GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.

    C# 80 5

  2. OneUIKit OneUIKit Public

    One UI Kit - Full Featured and Open-Source UI Library with dozens of elements and ready-to-use views for your Unity Games and Applications

    C# 41 1

  3. UIFramework UIFramework Public

    Unity UI Framework - Full-featured and MVP/MVC/MVVM Ready UI Framework with View/Layout system, flexible management and event-based interaction.

    C# 50 1

  4. UnityCrypto UnityCrypto Public

    Powerful Cryptography and Security Library for your application. Dozens of variations of cryptographic functions and hashing in a single library.

    C# 11

  5. UnityEventFramework UnityEventFramework Public

    Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principles

    C# 10 1

  6. UnityXScaling UnityXScaling Public

    Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.

    HLSL 32 1