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IModSettings.cs
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IModSettings.cs
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namespace SandSpace
{
public interface IModSettings
{
bool Changed { get; }
bool InGameLock { get; }
bool NewGameNeed { get; }
int MaxActiveHangars { get; }
int Hangar_1_unlockLevel { get; set; }
int Hangar_2_unlockLevel { get; set; }
int Hangar_3_unlockLevel { get; set; }
int Hangar_4_unlockLevel { get; set; }
int Hangar_Inf_unlockLevel { get; }
int PerkCoreUnlockingPerLevel { get; }
int PerkHealthInf { get; }
int PerkArmorInf { get; }
int PerkCapacitorInf { get; }
int PerkReactorInf { get; }
int PerkWeaponDamageInf { get; }
int PerkShieldStrengthInf { get; }
int PerkStrikeCraftReserveInf { get; }
bool EnableAllExplosionsPatch { get; }
float HazardsAllSizeMult { get; }
float HazardsAllDamageMult { get; }
float HazardsAllForceMult { get; }
bool EnableShockwaveExplosionsPatch { get; }
float HazardsShockwaveSizeMult { get; }
float HazardsShockwaveDamageMult { get; }
float HazardsShockwaveForceMult { get; }
bool EnableRezDropPatch { get; }
float RezMinDropMult { get; }
float RezMaxDropMult { get; }
bool RezDropMultFromLevel { get; }
float RezGlobalDropMult { get; }
bool WriteDefaultOnNewGame { get; }
bool EnableSandboxCampaign { get; }
float EngineLinearDragMult { get; }
float EngineAngularDragMult { get; }
float ShipPartsBoosterMult { get; }
float StationPartsBoosterMult { get; }
bool EnablePartCostPatch { get; }
float StrikeCraftsStrengthMult { get; }
void OnGameLoad ();
void OnNewGame ();
void OnMainMenu ();
}
}