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Fix #46 #47 #48 + Other fixes
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Commit Downpour door fix
Pill cabinet fix
Update changelog to live changes
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Derpduck committed Feb 25, 2023
1 parent d6aa0d5 commit 4e2ca9a
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29 changes: 27 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -3,16 +3,41 @@
# Current Release
## v23 (WIP)

### All Maps
* Fixed pill cabinets that should only have 1 pill being forced to spawn 2

### Swamp Fever
#### Map 4
* Fixed a nav blocker not being removed as intended

### Hard Rain
#### Map 1 / 4
* Fixed clipping on some fences by the garage sale not working

### The Parish
#### Map 3
* Fixed being able to jump on a wall in one of the burned houses to skip over the barricade

### The Passing
#### Map 1
* Blocked being able to jump on the truck outside the souvenirs store
* Block survivors from climbing up the wall in the alleyway by the alarm car

### No Mercy
#### Map 3
* Fixed issues with tanks spawning incorrectly during the event, and shortened the event again
* Fixed issues with tanks spawning incorrectly during the event, and shortened the event again (Was pushed to Zonemod with V22)
* The event will now last around 60 seconds in total

### The Last Stand
#### Map 2
* Updated finale script to use the most recent settings
* Updated finale script to use the most recent settings (Was pushed to Zonemod with V22)
* Common limit during scavenge event is now 10 (was 15)

### Hard Rain: Downpour
#### Map 4
* Fixed saferoom doors using the wrong models and being linked to each other (Was pushed to Zonemod with V22)



***

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14 changes: 13 additions & 1 deletion cfg/stripper/global_filters.cfg
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Expand Up @@ -810,7 +810,19 @@ modify:
{
match:
{
"model" "models/props_interiors/medicalcabinet02.mdl"
"classname" "prop_health_cabinet"
"HealthCount" "4"
}
replace:
{
"HealthCount" "2"
}
}
{
match:
{
"classname" "prop_health_cabinet"
"HealthCount" "3"
}
replace:
{
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11 changes: 11 additions & 0 deletions cfg/stripper/maps/c5m3_cemetery.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -416,6 +416,17 @@ add:
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2301 958 31"
"angles" "-10 0 0"
"mins" "-5 -51 0"
"maxs" "5 80 130"
"boxmins" "-5 -51 0"
"boxmaxs" "5 80 130"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from standing on the green dumpster by the trailer drop
{
"classname" "env_physics_blocker"
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36 changes: 25 additions & 11 deletions cfg/stripper/maps/c6m1_riverbank.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -121,17 +121,6 @@ modify:
"origin" "3438.15 2843.06 73.031"
}
}
{
match:
{
"targetname" "caralarm_4-caralarm_light1"
"origin" "3422.15 2843.06 69.031"
}
replace:
{
"origin" "3438.15 2843.06 73.031"
}
}
{
match:
{
Expand Down Expand Up @@ -652,6 +641,22 @@ add:
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2711 2850 112"
"mins" "-31 -2 -50"
"maxs" "31 2 50"
"initialstate" "1"
"BlockType" "1"
}
{
"classname" "env_physics_blocker"
"origin" "2708 2740 112"
"mins" "-28 -2 -50"
"maxs" "28 2 50"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from climbing the scaffolding by the souvenirs store
{
"classname" "env_physics_blocker"
Expand All @@ -661,6 +666,15 @@ add:
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from climbing up the displacement in the alleyway by the alarm car
{
"classname" "env_physics_blocker"
"origin" "1898 1283 273"
"mins" "-58 -6 -81"
"maxs" "58 6 81"
"initialstate" "1"
"BlockType" "1"
}
; --- Block survivors from standing on garage doors at the ramp by the apartments
{
"classname" "env_physics_blocker"
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13 changes: 12 additions & 1 deletion cfg/stripper/maps/dprm4_milltown_b.cfg
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Expand Up @@ -60,7 +60,7 @@ add:
; == NUISANCE CHANGES ==
; == Clipping improvements, QOL map changes ==
; =====================================================
; --- Fix starting saferoom using the wrong door model (doesn't spawn the crossbar)
; --- Fix starting saferoom using the wrong door model
modify:
{
match:
Expand All @@ -74,6 +74,17 @@ modify:
"body" "1"
}
}
modify:
{
match:
{
"targetname" "checkpoint_entrance"
}
delete:
{
"targetname" "checkpoint_entrance"
}
}


; ########### ADDITIONAL PROPS AND SPAWNS ###########
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