-
Notifications
You must be signed in to change notification settings - Fork 380
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
TerraGov Inspector #2791
base: master
Are you sure you want to change the base?
TerraGov Inspector #2791
Conversation
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
RSI Diff Bot; head commit 89ca87c merging into 069dc1e Resources/Textures/DeltaV/Clothing/Ears/Headsets/terragov.rsi
Resources/Textures/DeltaV/Clothing/Head/Hats/beret_terragov.rsi
Resources/Textures/DeltaV/Clothing/Head/Hats/terracap.rsi
Resources/Textures/DeltaV/Clothing/Uniforms/Jumpsuit/terragov.rsi
|
Honestly they should be focusing on making sure the station is upholding the law |
Are laws concerning worker safety and workplace sanitation non existent? :blunt: |
I really like this concept! Also, TerraGov handyflag, one day...
|
Personally, I'd prefer to avoid adding these things to make it easier for syndicate agents to impersonate an inspector. A legitimate inspector can still write their own inspection warrant on the shuttle before they arrive to the station and stamp it with their stamp. Since they have command access in their ID, they can also walk into the bridge and use the announcement console to make their presence known. |
Fair point. I dont think even the most ornery captain would think "Yes, I can tell the man who centcom has given command access to leave." CentCom ops get insta-"valided", so this would be a nice middle ground. |
there are no space workspace safety laws so this should be a super lawyer making sure all space law violations are correctly punished imo |
Direction is looking it over. This one has big implications so it'll probably be several days, but we'll pop back in whenever we have relevant feedback. |
About the PR
Adds the TerraGov Inspector as a ghost role antagonist.
Why / Balance
This is meant to be a fun RP heavy antagonist that's different from existing antagonists with no mechanical depth. You tie up station's attention and resources with your presence, inspect departments and interview the criminally underpaid NanoTrasen employees about their working conditions.
The inspector's outfit/id is also chameleon whitelisted to enable syndicate impostors that are less valid than the usual CentCom impostor.
The inspector currently uses the same shuttle as the syndicate recruiter and spawns with:
Technical details
To Do:
There's still a few kinks I need to iron out:
Media
Sprite showcase
Ghostrole/Shuttle
Objectives
Stamp
Requirements
Breaking changes
My sanity.
Changelog
🆑