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Port: Disable round end pacifism and add a new command to pacify everyone #2642
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Original file line number | Diff line number | Diff line change |
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// Credits: | ||
// This code was originally created by DebugOk, deltanedas, and NullWanderer for DeltaV. | ||
// Available at https://github.com/DebugOk/Delta-v/blob/master/Content.Server/DeltaV/RoundEnd/RoundEndSystem.Pacified.cs | ||
// Original PR: https://github.com/DeltaV-Station/Delta-v/pull/350 | ||
// Modified by FluffMe on 12.10.2024 with no major changes except the Namespaces and the CVar name. | ||
// Modified and moved by youtissoum on 04.01.2025 to turn into a command. | ||
using Content.Server.Administration; | ||
using Content.Server.Explosion.Components; // DeltaV | ||
using Content.Shared.Administration; | ||
using Content.Shared.CombatMode; | ||
using Content.Shared.CombatMode.Pacification; | ||
using Content.Shared.Explosion.Components; | ||
using Content.Shared.Flash.Components; | ||
using Content.Shared.Store.Components; | ||
using Robust.Shared.Console; | ||
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namespace Content.Server._Harmony.RoundEnd; | ||
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[AdminCommand(AdminFlags.Admin)] | ||
public sealed class PacifyAllCommand : IConsoleCommand | ||
{ | ||
[Dependency] private readonly IEntityManager _entityManager = default!; | ||
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public string Command => "pacifyall"; | ||
public string Description => "Pacify all players permanently."; | ||
public string Help => string.Empty; | ||
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public void Execute(IConsoleShell shell, string argStr, string[] args) | ||
{ | ||
var harmQuery = _entityManager.EntityQueryEnumerator<CombatModeComponent>(); | ||
while (harmQuery.MoveNext(out var uid, out _)) | ||
{ | ||
_entityManager.EnsureComponent<PacifiedComponent>(uid); | ||
} | ||
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var explosiveQuery = _entityManager.EntityQueryEnumerator<ExplosiveComponent>(); | ||
while (explosiveQuery.MoveNext(out var uid, out _)) | ||
{ | ||
_entityManager.RemoveComponent<ExplosiveComponent>(uid); | ||
} | ||
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var grenadeQuery = _entityManager.EntityQueryEnumerator<OnUseTimerTriggerComponent>(); | ||
while (grenadeQuery.MoveNext(out var uid, out _)) | ||
{ | ||
_entityManager.RemoveComponent<OnUseTimerTriggerComponent>(uid); | ||
} | ||
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var flashQuery = _entityManager.EntityQueryEnumerator<FlashComponent>(); | ||
while (flashQuery.MoveNext(out var uid, out _)) | ||
{ | ||
_entityManager.RemoveComponent<FlashComponent>(uid); | ||
} | ||
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var uplinkQuery = _entityManager.EntityQueryEnumerator<StoreComponent>(); | ||
while (uplinkQuery.MoveNext(out var uid, out _)) | ||
{ | ||
_entityManager.RemoveComponent<StoreComponent>(uid); | ||
} | ||
} | ||
} |
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