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Adds Purchasable Arena Mob Crates #2563
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RSI Diff Bot; head commit 221a14f merging into b0965ed Resources/Textures/_DV/Structures/Storage/Crates/livestock_reinforced.rsi
Resources/Textures/_DV/Structures/Storage/Crates/livestock_secure.rsi
Resources/Textures/_DV/Structures/Storage/Crates/livestock_steel.rsi
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Holy shit, thanks. No more faxing CC for more mobs. |
Initial infected gonna go crazy with these :blunt: |
cargo fishops and xeno agent gameplay |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Small suggestion to add many small mobs to the big crate too as a rare chance.
Killer tomato's should also move up 1, but is also fine as is if it's meant to be a bad option :p
Here's my question- can we link these up to some kind of signal to remotely open them? Not sure the secoff wants to be right next to the crate containing a dangerous mob |
Let me look into it...not sure though...maybe could steel some door code. Otherwise, It's like, unlock them and run away and let the gladiators open the door 😄 |
Main issue is lots of duplication. I guess I could just pick 1 mob from each group(carp, snake, etc) and make it a group in the large crate.
Not sure what you mean by "up 1" Should I increase the number of them? |
Yeah exactly, killer tomato's are dogshit tier so prolly wanna throw some more in the mix |
Oh, damn it. I had some test stuff still in there |
About the PR
Why / Balance
For purchase in Arena station (or potentially other makeshift arena/entertainment situations)
Technical details
Arena mob crates are armory locked
Media
Requirements
Breaking changes
n/a
Changelog
🆑 Velcroboy