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cosmic-thing

Not finished yet

A space game thingy that’s bigger than the visible universe. No loading screens, no hacks — every star you see is actually there.

Made with Friflo.Engine.ECS, OpenGL, and a bunch of custom systems. It’s all "High-Performance" C# with no GC — zero dynamic allocations. O(1) generation with 0 heap allocation, pure functions that scale and run in parallel. No empty checks, so generation doesn’t miss anything — no waste, whether it’s rendering or simulation updates.

Keep it stupid simple.

It’s a remake of:

When will it finish?

Never.

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