Not finished yet
A space game thingy that’s bigger than the visible universe. No loading screens, no hacks — every star you see is actually there.
Made with Friflo.Engine.ECS, OpenGL, and a bunch of custom systems. It’s all "High-Performance" C# with no GC — zero dynamic allocations. O(1) generation with 0 heap allocation, pure functions that scale and run in parallel. No empty checks, so generation doesn’t miss anything — no waste, whether it’s rendering or simulation updates.
Keep it stupid simple.
It’s a remake of:
- Unity Space Game Template Prototype/Experiment Project Thingy
- Experiment Space "Thingy" #Devlog 2 | Unity DOTS
Never.