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Take advantage of absolute position packets #55

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brunchboy opened this issue Aug 14, 2022 · 0 comments
Closed

Take advantage of absolute position packets #55

brunchboy opened this issue Aug 14, 2022 · 0 comments
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@brunchboy
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CDJ-3000s send a new packet type that will allow us to do a vastly better job of tracking current player position and offering tight timecode integration. Once we can get our hands on one of these players, we’ll be able to implement and test this.

brunchboy added a commit that referenced this issue Oct 7, 2023
It seems to be basically working, I can now see movement within
beats, even when the player is stopped. There are some glitches
around beat packets that need to be investigated.
@brunchboy brunchboy self-assigned this Oct 7, 2023
brunchboy added a commit that referenced this issue Oct 7, 2023
My code that was supposed to ignore CDJ status packets when we have
seen precise position packets was broken if we had not yet received
any status packets.
brunchboy added a commit that referenced this issue Oct 7, 2023
These work backwards from other status packets.
brunchboy added a commit that referenced this issue Oct 8, 2023
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