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CDJ-3000s send a new packet type that will allow us to do a vastly better job of tracking current player position and offering tight timecode integration. Once we can get our hands on one of these players, we’ll be able to implement and test this.
The text was updated successfully, but these errors were encountered:
It seems to be basically working, I can now see movement within
beats, even when the player is stopped. There are some glitches
around beat packets that need to be investigated.
My code that was supposed to ignore CDJ status packets when we have
seen precise position packets was broken if we had not yet received
any status packets.
CDJ-3000s send a new packet type that will allow us to do a vastly better job of tracking current player position and offering tight timecode integration. Once we can get our hands on one of these players, we’ll be able to implement and test this.
The text was updated successfully, but these errors were encountered: