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Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Framework for Vulkan beginners, used in university education.
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumina…
Awesome list for open source graphic & game engine.
Repository for Computer Graphics courses EDAF80 (ex EDA221) and EDAN35 at Lund University, Sweden.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Unreal Engine 5 Game Development with C++ Scripting, published by Packt
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-