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GUI and API library to work with Engine assets, serialized and bundle files

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DatTaiwanGuy/AssetRipper

 
 

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AssetRipper

AssetRipper is a tool for extracting assets from serialized files (CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles (*.unity3d, *.bundle, etc.) and converting them into the native Unity engine format.

Important note: This project is currently in an experimental state. Expect bugs and many changes.

Current supported versions: 3.4.0 to 2021.1.x

Donations

Thank you for considering to support me. I have normal expenses like food, electric, internet, and rent. Your donations help to ensure that I can continue to afford developing this project. Anyone with a positive lifetime contribution is entitled to the Donator role on the Discord server.

Patreon

Downloads

Milestone download links can be found on the latest release page.

Alpha Builds

For advanced users, every commit is automatically built into an alpha build with Github Actions. You can obtain these builds on the actions page if you're logged in with a github account.

Discord

The development of this project has a dedicated Discord server. Feel free to come say hi. This is also an alternative location for people to post issues.

Requirements:

If you want to build a solution, you'll need:

If you want to run binary files, you need to install:

Documentation

License

AssetRipper is licensed under the GNU General Public License v3.0

Legal Issues

Please be aware that using or distributing the output from this software may be against copyright legislation in your jurisdiction. You are responsible for ensuring that you're not breaking any laws.

Credits

The full list of licensed works can be found on the Credits page.

Disclaimer

This software is not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.

Contact Information

Any organizations wishing to contact me may use the email listed on my profile.

Except in rare circumstances, individuals must use the appropriate public channels to reach me.

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GUI and API library to work with Engine assets, serialized and bundle files

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