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modifier number change to resolve conflict #6018

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4 changes: 2 additions & 2 deletions scripts/globals/status.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1508,7 +1508,7 @@ dsp.mod =
ALL_WSDMG_ALL_HITS = 840, -- Generic (all Weaponskills) damage, on all hits.
-- Per https://www.bg-wiki.com/bg/Weapon_Skill_Damage we need all 3..
ALL_WSDMG_FIRST_HIT = 841, -- Generic (all Weaponskills) damage, first hit only.
WS_NO_DEPLETE = 948, -- % chance a Weaponskill depletes no TP.
WS_NO_DEPLETE = 949, -- % chance a Weaponskill depletes no TP.

-- Circle Abilities Extended Duration from AF/AF+1
HOLY_CIRCLE_DURATION = 857,
Expand All @@ -1530,9 +1530,9 @@ dsp.mod =

-- The spares take care of finding the next ID to use so long as we don't forget to list IDs that have been freed up by refactoring.
-- 570 - 825 used by WS DMG mods these are not spares.
-- SPARE = 949, -- stuff
-- SPARE = 950, -- stuff
-- SPARE = 951, -- stuff
-- SPARE = 952, -- stuff
};

dsp.latent =
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4 changes: 2 additions & 2 deletions sql/item_mods.sql
Original file line number Diff line number Diff line change
Expand Up @@ -40456,7 +40456,7 @@ INSERT INTO `item_mods` VALUES (27507,25,5);
INSERT INTO `item_mods` VALUES (27507,27,-5);
INSERT INTO `item_mods` VALUES (27507,28,10);
INSERT INTO `item_mods` VALUES (27507,296,2);
INSERT INTO `item_mods` VALUES (27510,948,1); -- Fotia Gorget 1% No Tp used on Weaponskill
INSERT INTO `item_mods` VALUES (27510,949,1); -- Fotia Gorget 1% No Tp used on Weaponskill
INSERT INTO `item_mods` VALUES (27516,12,6); -- Satlada Necklace INT +6
INSERT INTO `item_mods` VALUES (27516,311,10); -- Magic Damage +10
INSERT INTO `item_mods` VALUES (27524,2,25); -- Nodens Gorget: HP +25
Expand Down Expand Up @@ -48902,7 +48902,7 @@ INSERT INTO `item_mods` VALUES (28419,536,1); -- Thunder day and weather bon
INSERT INTO `item_mods` VALUES (28419,537,1); -- Light day and weather bonus
INSERT INTO `item_mods` VALUES (28419,538,1); -- Dark day and weather bonus
INSERT INTO `item_mods` VALUES (28420,1,7); -- Fotia Belt: DEF 7
INSERT INTO `item_mods` VALUES (28420,948,1); -- 1% No Tp used on Weaponskill
INSERT INTO `item_mods` VALUES (28420,949,1); -- 1% No Tp used on Weaponskill
INSERT INTO `item_mods` VALUES (28421,13,4); -- Rumination Sash: MND +4
INSERT INTO `item_mods` VALUES (28421,30,3); -- Magic Accuracy +3
INSERT INTO `item_mods` VALUES (28421,114,7); -- Enfeebling magic skill +7
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4 changes: 2 additions & 2 deletions src/map/modifier.h
Original file line number Diff line number Diff line change
Expand Up @@ -766,7 +766,7 @@ enum class Mod
ALL_WSDMG_ALL_HITS = 840, // Generic (all Weaponskills) damage, on all hits.
// Per https://www.bg-wiki.com/bg/Weapon_Skill_Damage we need all 3..
ALL_WSDMG_FIRST_HIT = 841, // Generic (all Weaponskills) damage, first hit only.
WS_NO_DEPLETE = 948, // % chance a Weaponskill depletes no TP.
WS_NO_DEPLETE = 949, // % chance a Weaponskill depletes no TP.

EXPERIENCE_RETAINED = 914, // Experience points retained upon death (this is a percentage)
CAPACITY_BONUS = 915, // Capacity point bonus granted
Expand All @@ -776,9 +776,9 @@ enum class Mod

// The spares take care of finding the next ID to use so long as we don't forget to list IDs that have been freed up by refactoring.
// 570 through 825 used by WS DMG mods these are not spares.
// SPARE = 949, // stuff
// SPARE = 950, // stuff
// SPARE = 951, // stuff
// SPARE = 952, // stuff
};

//temporary workaround for using enum class as unordered_map key until compilers support it
Expand Down