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Releases: Daniels118/blackandwhite_ci

chlasm-0.10

24 Sep 17:31
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  • Accept 0 as object
  • Second object is optional in 'force computer player' and 'queue computer player' statements
  • Skip empty lines in input files

chlasm_ci-0.9

11 Aug 09:44
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  • Implemented statement 'get building ABODE_NUMBER in OBJECT [min built EXPRESSION] [excluding scripted]'

chlasm_ci-0.8

11 Aug 06:07
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  • Accept gfx keyword as abbreviation of graphics

chlasm-0.7

10 Aug 16:58
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  • Added '//@noyield' annotation to speed up execution of short-living scripts
  • Fixed error on external all-caps global variables (issue #1)
  • Fixed .o filename collision when compiling multiple files with the same name in different folders
  • Removed warning for missing default scripts
  • Added C header files for Creature Isle to the release zip

chlasm-0.6

23 Jan 20:18
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  • compile to intermediate object files to speed up build process
  • improved debug informations

chlasm-0.5

17 Jan 19:34
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  • Updated support for next release of debugger
  • Improved script validation

chlasm-0.4

07 Jan 19:15
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  • added support for extended code syntax (for loops)
  • implemented a command line syntax more similar to the one of the original compiler

chlasm_ci-0.3

07 Dec 11:34
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Can now decompile the CHL files from Creature Isle and Eruption mod.
Can compile new statements used by the challenges from Creature Isle and Eruption mod.

chlasm_ci-0.2

20 Nov 18:44
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Can now compile all known CHL statements

chlasm_ci-0.1

17 Nov 19:02
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v0.1

Create README.md