Releases: Daniels118/blackandwhite_ci
Releases · Daniels118/blackandwhite_ci
chlasm-0.10
- Accept 0 as object
- Second object is optional in 'force computer player' and 'queue computer player' statements
- Skip empty lines in input files
chlasm_ci-0.9
- Implemented statement 'get building ABODE_NUMBER in OBJECT [min built EXPRESSION] [excluding scripted]'
chlasm_ci-0.8
- Accept gfx keyword as abbreviation of graphics
chlasm-0.7
- Added '//@noyield' annotation to speed up execution of short-living scripts
- Fixed error on external all-caps global variables (issue #1)
- Fixed .o filename collision when compiling multiple files with the same name in different folders
- Removed warning for missing default scripts
- Added C header files for Creature Isle to the release zip
chlasm-0.6
- compile to intermediate object files to speed up build process
- improved debug informations
chlasm-0.5
- Updated support for next release of debugger
- Improved script validation
chlasm-0.4
- added support for extended code syntax (for loops)
- implemented a command line syntax more similar to the one of the original compiler
chlasm_ci-0.3
Can now decompile the CHL files from Creature Isle and Eruption mod.
Can compile new statements used by the challenges from Creature Isle and Eruption mod.
chlasm_ci-0.2
Can now compile all known CHL statements
chlasm_ci-0.1
v0.1 Create README.md