Skip to content

Things numeric relating to geometry and computational geometry that I have discovered.

Notifications You must be signed in to change notification settings

Dan-Patterson/geonumeracy

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Geo Numeracy

Things numeric relating to geometry and computational geometry that I have discovered.

  • Coordinates and shapes

    Planar/Euclidean space. Basic coordinate notation. Creating basic geometric shapes and patterns.

  • Irregular shapes

    Real world shapes are rarely regular. This section introduces the concepts of object array geometry.

  • Side

    In, out, on, neither, both, left of, right of. Questions, questions.

  • Buffer mysteries

    Everyone loves a buffer. Are they arcs? circles? or n-gons?

  • Densify geometry

    Add points between vertices of polygon or polyline geometry.

  • Dissolve those boundaries

    Removing boundaries between polygon geometries.

  • Crossings

    A brief introduction to segment crossing, the notation and basic equations.

    Crossings, crossroads (1) and intersections... the non-math stuff too.

  • Clipping

    Clipping looks so easy... right?

    All you have to do is cut stuff out and keep other stuff.

    Oh.. and keep stuff in order while you are doing it.

    We will see how you mastered intersections as the first step to clipping and erasing and the like.

  • Clipping complex shapes

    Just when you thought you were grasping intersections and simple clipping.

(1) Crossroad Blues : Robert Johnson, Eric Clapton or Ry Cooder versions are all just fine as study music.

Releases

No releases published

Packages

No packages published