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HitObjectHighlight Effect

Damnae edited this page Jul 17, 2021 · 3 revisions

Minimal configuration

The HitObjectHighlight effect needs a sprite to use to draw its highlight. For this you have to configure its SpritePath field.

Configurable fields

StartTime / EndTime

The period of time during which the hitobjects will be highlighted. If both are 0, all hitobjects will be highlighted.

BeatDivisor

How often highlights will be moved when following a slider's body. For example, 1 will move them every beat, 2 will move them every half beat, 4 will move them every fourth of a beat, etc.

FadeDuration

How long highlights will last past their hitobject's end time.

SpritePath

The image to use for highlights.

SpriteScale

Change the size of highlights multiplicatively.