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Make sure object rotation is set in XYZ-Euler coordinates #1142
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Thanks for the fix @tomole444. Would it be possible for you to sign the CLA? |
I signed the CLA |
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Thank you!
This makes sure that the rotation is set to euler xyz. This does not automatically happen (found it when importing a glb object)
Otherwise (if the rotation is for example set to quaternion), the rotation does not change.