Build Apps #14
builds.yml
on: workflow_dispatch
build-windows
3m 52s
build-linux
3m 14s
Annotations
8 warnings
build-linux
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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build-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, game-ci/unity-builder@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-linux
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build-linux
From https://github.com/DHMike57/Digital-Logic-Sim-CE
* [new branch] hddPR -> origin/hddPR
* [new branch] main -> origin/main
* [new branch] patched -> origin/patched
* [new branch] scaleclock -> origin/scaleclock
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build-windows
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
|
build-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, game-ci/unity-builder@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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build-windows
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
build-windows
From https://github.com/DHMike57/Digital-Logic-Sim-CE
* [new branch] hddPR -> origin/hddPR
* [new branch] main -> origin/main
* [new branch] patched -> origin/patched
* [new branch] scaleclock -> origin/scaleclock
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
DLS-Linux.zip
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26 MB |
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DLS-windows-64.zip
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29.4 MB |
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