Releases: DBooots/ReCoupler
Releases · DBooots/ReCoupler
ReCoupler 1.3.7
ReCoupler 1.3.6 (KSP 1.9.1+)
Allows ReCoupler paths to cross inline docking nodes if they're extended and active.
Thanks @taniwha for the pull request.
ReCoupler 1.3.5 (KSP 1.9.1+)
Adds options to allow joints between parts separated by a robotic servo or KAS joint.
Changes GUI to use the PopupDialog system.
ReCoupler 1.3.4 (KSP 1.9.1+)
Update for new Unity version and .Net 4.6.1.
ReCoupler 1.3.3 (KSP 1.7.2+)
Recompiled for KSP 1.7.2.
Add compatibility for Breaking Ground Expansion robotics and joints (ReCoupler won't connect parts that have a joint between them).
ReCoupler 1.3.2 (KSP 1.6.x)
Recompiled for KSP 1.6.
ReCoupler 1.3.1 (KSP 1.3.x & KSP 1.4.x)
Removed custom CLS plugin as the official one now supports the interfaces required for ReCoupler and CLS to work together.
ReCoupler 1.3.0 (KSP 1.3.x & KSP 1.4.x)
1.3.0:
- Add support for Infernal Robotics (detect joints between potential ReCoupler part pairs and do not join them if they are going to be moving relative to each other)
- Make user-ignored part pairs persistent.
- Make the icon much nicer - Credit to @rodger!
ReCoupler 1.2.1
1.2.1:
- Fix double-jointing of ReCoupler joints (a dev idea partially snuck through)
1.2.0:
- Added support for Blizzy's Toolbar.
- Fixed crossfeed not showing up in the editor.
- Refactored to increase robustness and remove the need for a VesselModule.
- All identifying of ReCoupler joints is done in the editor, eliminating the possibility of unwanted joints generating in flight.
- All saving of ReCoupler joints is handled natively by KSP through sneaky trickery.
- Bug fixes and efficiency improvement.
ReCoupler 1.1.0
1.1.0:
- Fix virtual joints being forgotten on lower stages.
- Accommodate parts that change their mesh based on attach node status.
- Refactor a bunch of the in-editor code to accommodate this^. It's either much more or much less robust now. So we'll see.