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Server Stopped Responding #365
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Being caused by DecoCraft. This happens when people use Funky Locomotion on a DecoCraft block on both Single Player and multiplayer, so it's not a Thermos exclusive bug.
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Just looked through it, it seems that it could be an issue on our end with the use of a synchronized collection for the NetworkSystem class.... |
It's happened a few times across different servers (Not sure what the issue was on those unfortunately), this is the first time I remembered to create a github post :P Is there anything I can do to assist? |
I've implemented the fix, but the issue is strange, I don't see what could cause it. |
Agreeded @iKaneki-Ken - I've seen this happen on a vanilla forge server that I run and one of my friends kids created a FL frame and younger sister stuck a Decocraft chair on the frame to "just sit and watch it move by itself while on it". The difference was it crashed the (vanilla forge) server instead of giving console spam. |
Server Log: (Use Pastebin or Github Gist)
http://pastebin.com/H9WyRrgw
FML Log(s): (Use Pastebin or Github Gist)
http://pastebin.com/H9WyRrgw
Explanation of issue:
Server stuck, not stopped/restarted/crashed - "paused" in a loop. Have full access to all logs e.t.c if required
How to recreate this issue:
No idea
Modpack Name: (Only if public)
FTB Infinity Evolved Normal Version 2.5.0
Mods Installed:
http://www.feed-the-beast.com/projects/ftb-infinity-evolved
Plugins Installed:
Long list =(
Warmroast Report: (Optional)
Thermos Version:
56
Forge Version:
1614
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