- Unity 2022.3, 2023.1, 2023.2 or Unity 6.
- Shader model 4.5 or above.
- Render graph support for Unity 6. Compatibility mode is also supported.
- Supports directional lights, point lights, and spot lights, including shadows and cookies for all of them.
- Seamlessly integrated into URP volume system.
- Single pass VR rendering support. This is verified by users, since I do not work on VR. If you find any VR specific issue contact me and I will try to help. Multipass is not supported.
- Add volumetric fog renderer feature to you URP Renderer.
- Enable post-processing both in your camera and URP Renderer.
- Add a volume to your scene and add override: "Custom->Volumetric Fog".
- Tick the "Enabled" checkbox, as fog is disabled by default.
- Make sure that "Enable Main Light Contribution" and "Enable Additional Lights Contribution" are also enabled depending on your needs, as they are also disabled by default.
- If you still can not see the fog, play with the different volume parameters or try to increase the intensity of your lights.
- Orthographic projection is not supported.
- Transparent objects are not blended correctly with fog.
- When using forward or deferred rendering path, performance can be heavily affected when adding multiple additional lights, specially when using shadows. Forward+ is highly recommended for best performance.
- Some of the settings are shared between all additional lights, like scattering or anisotropy.
- It is currently not possible to selectively exclude additional lights from the volumetric fog.
- For certain viewing angles it may be possible to notice more noise in some light regions.
- Fog is only rendered up to a certain distance from the camera.