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Added Rotation to Actor and changed organization
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace SoT.Data | ||
{ | ||
public struct Quaternion | ||
{ | ||
public float X; | ||
public float Y; | ||
public float Z; | ||
public float W; | ||
public override string ToString() | ||
{ | ||
return String.Format("(X : {0} Y: {1} Z: {2} W: {3} )", X,Y,Z,W); | ||
} | ||
} | ||
} |
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@@ -1,5 +1,6 @@ | ||
using SoT.Util; | ||
using System; | ||
using SoT.UE4; | ||
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namespace SoT | ||
{ | ||
|
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace SoTCoreExternal | ||
{ | ||
public class SotStuff | ||
{ | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,8 @@ | ||
using System; | ||
using System.Threading; | ||
using SoT; | ||
using SoT.UE4; | ||
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namespace SotEspCoreTest | ||
{ | ||
class Program | ||
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