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As mentioned in #332 CM currently breaks upon finding an unknown object/upgrade/achievement.
By adding
CM will now re-initialize the "database" of objects, upgrades and achievements.
This will still produce an initial error in the console, but will then be resolved.
Furthermore, as noticed by @staticvariablejames we currently called
CM.Sim.CopyData
with every loop.This call has been moved outside of the loop.