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While importing meshes it gets messy #921

Answered by adamkewley
Mehshida asked this question in Q&A
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The mesh importer imports meshes, with no further context about coordinate systems, bodies, etc. What you are visualizing is the meshes imported at (0,0,0) in the wider scene. It's up to you to place the bodies, joints, etc. in either the mesh importer or the model editor.

If you want to edit something in Rajagopal's coordinate system then you can either load the .osim in the model editor and edit the original model, or import it into the mesh importer via the import option, which will delete almost all information apart from the kinematic chain, body locations, etc.

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