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@N7Huntsman N7Huntsman released this 20 Dec 05:12
· 9437 commits to Development since this release
1f09107

Combat Extended 4.4 “Boom. Headshot.”

Features

  • Add the Called Shot system, allowing skilled shooters to aim for specific parts of the body, such as the head or legs.
  • Exoframe: Add a new, late-industrial tech exoframe, allowing your colonists to carry more mass without giving them implants or putting them in power armor.
  • New ammunition textures.
  • Combat Extended Guns: New 105mm Howitzer.

Fixes

  • Fixed an issue caused by the auto pawnkind patcher trying to give ammunition to pawns that don’t have an inventory.
  • Fixed a typo in the 12x65mm Charged (Ion) cartridge recipe.
  • Fixed an issue where lasers could not hit targets taller than walls or apply suppression.

Compatibility

  • Add integrated patches for the following mods:
    o [JDS] Castle Walls
    o [LF] Red Dawn
    o Advanced Mortar (Continued)
    o Ancient Humans
    o Android Tiers SM7 Overhaul (Continued)
    o Anima Animals - Community Pack
    o Apex: Rimworld Legends (Continued)
    o Argonians of Blackmarsh (Continued)
    o Arrow Please (Continued)
    o Bulgarian Imperial Uniforms
    o Cybernetic Warfare and Special Weapons (Continued)
    o Devilstrand Animals
    o DOOM - Factions (Continued)
    o Dumb’s Dachshunds
    o Erin’s Au Ra
    o Erin’s Miqo’te
    o Expanded Woodworking (Forked)
    o Filthy Orc Invasion (Continued)
    o FROG Suit Set
    o Frontline - Bunkers (Continued)
    o Frontline - Additional Guns for Bunkers (Continued)
    o Frontline - Trenches (Continued)
    o Frontline - Additional Guns for Trenches (Continued)
    o Gimmicks (Continued)
    o Half Dragons Race
    o Mechanoid Master Blaster (Continued)
    o Nukes
    o ODZ Suits
    o Pulsefire Turret (Continued)
    o Rambo Weapons Pack (Continued)
    o Ratkin Apparel+
    o Red Army (Continued)
    o Rim-Effect: Asari and Reapers
    o Rim-Effect: Drell
    o Spidercamp's Horses (Continued)
    o Swords (Continued)
    o Toolmetrics Redux (Continued)
    o Vanilla Factions Expanded - Ancients
    o Wall Mounted Turrets (Continued)
    o Warhammer”ish”: Dryad
  • Updated integrated patches for the following mods:
    o [O21] Outer Rim Galaxies
    o Alpha Animals
    o Extended Storage
    o NewRatkinsPlus
    o Orassans
    o Rimworld - The Dark Descent
    o Save Our Ship 2
    o Simply More Melee
    o Vanilla Factions Expanded - Mechanoids
    o Xenohumans Expanded

Balance

  • Greatly increased blunt penetration of explosions from 10% of the blast damage to 25%.
  • Attacks with comparably very low armor penetration no longer deal a minimum of 1 damage to armor, meaning armor no longer be worn down quickly by weak attacks.

Misc.

  • Added support for VFE: Security trenches.
  • Added support for RimAtomics Sentinel shield.
  • Removed unnecessary and obsolete “BenchBase” ThingDef.
  • Assorted minor performance improvements.
  • Added a debugging utility to mod options; enable it and shift-click to view various details on pawns, locations, and other items.
  • Added 105mm Howitzer ammoset.
  • Added Incendiary, EMP, and Smoke rounds to the 155mm Howitzer ammoset.
  • Added Names to some mech ammo, so it can be used as a parent.

Notes:

  • A special thanks to Mlies, who allowed us to integrate a number of patches from the various (Continued) mods.
  • Patches for the Defensive Machine Gun Turret Pack mod were moved to the base mod.
  • Outdated and obsolete patches for Area Rugs and Android Tiers ++ were removed.