v.4.4
·
9437 commits
to Development
since this release
Combat Extended 4.4 “Boom. Headshot.”
Features
- Add the Called Shot system, allowing skilled shooters to aim for specific parts of the body, such as the head or legs.
- Exoframe: Add a new, late-industrial tech exoframe, allowing your colonists to carry more mass without giving them implants or putting them in power armor.
- New ammunition textures.
- Combat Extended Guns: New 105mm Howitzer.
Fixes
- Fixed an issue caused by the auto pawnkind patcher trying to give ammunition to pawns that don’t have an inventory.
- Fixed a typo in the 12x65mm Charged (Ion) cartridge recipe.
- Fixed an issue where lasers could not hit targets taller than walls or apply suppression.
Compatibility
- Add integrated patches for the following mods:
o [JDS] Castle Walls
o [LF] Red Dawn
o Advanced Mortar (Continued)
o Ancient Humans
o Android Tiers SM7 Overhaul (Continued)
o Anima Animals - Community Pack
o Apex: Rimworld Legends (Continued)
o Argonians of Blackmarsh (Continued)
o Arrow Please (Continued)
o Bulgarian Imperial Uniforms
o Cybernetic Warfare and Special Weapons (Continued)
o Devilstrand Animals
o DOOM - Factions (Continued)
o Dumb’s Dachshunds
o Erin’s Au Ra
o Erin’s Miqo’te
o Expanded Woodworking (Forked)
o Filthy Orc Invasion (Continued)
o FROG Suit Set
o Frontline - Bunkers (Continued)
o Frontline - Additional Guns for Bunkers (Continued)
o Frontline - Trenches (Continued)
o Frontline - Additional Guns for Trenches (Continued)
o Gimmicks (Continued)
o Half Dragons Race
o Mechanoid Master Blaster (Continued)
o Nukes
o ODZ Suits
o Pulsefire Turret (Continued)
o Rambo Weapons Pack (Continued)
o Ratkin Apparel+
o Red Army (Continued)
o Rim-Effect: Asari and Reapers
o Rim-Effect: Drell
o Spidercamp's Horses (Continued)
o Swords (Continued)
o Toolmetrics Redux (Continued)
o Vanilla Factions Expanded - Ancients
o Wall Mounted Turrets (Continued)
o Warhammer”ish”: Dryad - Updated integrated patches for the following mods:
o [O21] Outer Rim Galaxies
o Alpha Animals
o Extended Storage
o NewRatkinsPlus
o Orassans
o Rimworld - The Dark Descent
o Save Our Ship 2
o Simply More Melee
o Vanilla Factions Expanded - Mechanoids
o Xenohumans Expanded
Balance
- Greatly increased blunt penetration of explosions from 10% of the blast damage to 25%.
- Attacks with comparably very low armor penetration no longer deal a minimum of 1 damage to armor, meaning armor no longer be worn down quickly by weak attacks.
Misc.
- Added support for VFE: Security trenches.
- Added support for RimAtomics Sentinel shield.
- Removed unnecessary and obsolete “BenchBase” ThingDef.
- Assorted minor performance improvements.
- Added a debugging utility to mod options; enable it and shift-click to view various details on pawns, locations, and other items.
- Added 105mm Howitzer ammoset.
- Added Incendiary, EMP, and Smoke rounds to the 155mm Howitzer ammoset.
- Added Names to some mech ammo, so it can be used as a parent.
Notes:
- A special thanks to Mlies, who allowed us to integrate a number of patches from the various (Continued) mods.
- Patches for the Defensive Machine Gun Turret Pack mod were moved to the base mod.
- Outdated and obsolete patches for Area Rugs and Android Tiers ++ were removed.