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Currency and IMF Fixes #503
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Member
Arcadyi
commented
Aug 1, 2023
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edited
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- Currency value no longer goes beyond -99%
- Currency value growth more stable
- AI Monetary Policy ability improved
- AI no longer goes into deflationary crisis as often
- Starting currency values tweaked
- Superpowers and Great Powers now less likely to take IMF loans
- Bretton Woods less likely to collapse early
- Currency value percentage added to banks panel
- Central Bank list now ordered by currency value
- Added ability to adopt currencies(DEM, NZD, AUD)
- Currency alteration cooldown increased to 5 years
- Foreign Reserves conversion can no longer be negative
- Added IMR(IMF Reserve Currency) as main currency for transaction when using IMF
- Reduced starting IMF Reserves
- Expansionary/Contractionary monetary policy effect on treasury now scaled with income
- Pegged currencies no longer inherit money supply growth
- Having your currency bought notifies player
- GDP affects currency value
- Fixed monetary policy effects switched #499
- Fixed money supply can't increase once it hits 100% #486
- Fixed countries which has devalued currency, paying tribute in their own currency but the overlord getting it without conversion ? #477
- Fixed Currency cannot be Re/Devalued. #473
- Fixed Concessionary Loans to Strong Economies #468
- Fixed IMF Issues notifications appear when not in IMF #467
- Fixed JPY rapid appreciation #466
- Fixed AI spends far too little #465
- Fixed Peg target tooltip shows your target instead of actual peg target #497
JackEPepper
requested changes
Aug 1, 2023
JackEPepper
previously approved these changes
Aug 1, 2023
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