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Error fixing #247
Error fixing #247
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multiple fixes for errors that are listed in the error log on game start
- changed naval to navy to match the modifier type
- added missing agriculture building group throughput mult modifier - fixed modifiers in production technologies
- added state_radicals_from_conquest_mult to 00_modifier_types.txt - commented out country_criminals from society tech drug_revolution as they aren't being used
- added missing building_modifiers scope for military PMs: -- pm_wartime_battlesuite -- pm_c3_human_control -- pm_c3_technology_enhanced_human_control -- pm_c3_computer_controlled -- pm_ai_naval_command
This reverts commit c60bb28.
This reverts commit 51464f0.
- hopefully ai won't destroy their infrastructure now
- state_migration_pull_mult is the correct modifier instead of state_migration_attraction_mult
- removed all mentions of generates_residences from common/buildings folder
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fixing errors that appeared in the error logs when playing the dev branch