This is a plugin for Godot Engine to import sprite sheets
generated with TexturePacker as
Godot AtlasTexture
.
Note: This plugin version is compatible with Godot 4.0 and newer. Use the version from the godot-3 branch if your are using Godot 3.
Simply download it from Godot Asset Library
Alternatively, download or clone this repository and copy the contents of the
addons
folder to your own project's addons
folder.
Important: Enable the plugin on the Project Settings.
- Import sprite sheets as AtlasTextures
- Supports trimmed sprites (margin)
- Supports MultiPack
- Create a sprite sheet in TexturePacker
- Save the image and .tpsheet file in the godot asset folder
- Watch Godot import it automatically.
- TileSet import no longer supported: Godot 3 had an API where a tile could be retrieved by its name. This is no longer available in Godot 4.
- Fixed problem when sprite sheet was updated
- Improved error handling
- Removed TileSet importer code
- The plugin now works with Godot 4 beta 2
- The plugin now works with Godot 4
- The old version working with Godot 3 is now on the godot-3 branch
- Fixed syntax to support Godot 3.2.2
- Fixed memory leak (thanks @2shady4u)
- Support additional image formats: webp, pvr, tga (thanks @AntonSalazar)
- Renamed master branch to main
- Fixed syntax to support Godot 3.1
- Reduced memory usage during import
- Sprite sheets can now be placed in sub folders
- Fixed order of import to prevent "No loader found on resources" error
- Initial release
MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH