- Install Visual Studio (2019 is recommended, 2017 is minimum) with the dependencies listed in
.vsconfig
(it will prompt you to install missing dependencies when you open the project, or you can run VS installer and import the config). If you prefer to use Visual Studio Code you may install VS Build Tools with the dependencies from.vsconfig
instead. Not using a code editor or IDE and building via command line scripts included with the project is also an option. - Clone this repo recursively via your favorite git client (that will also clone YRpp).
- To build the extension:
- in Visual Studio: open the solution file in VS and build it (
Debug
build config is recommended); - in VSCode: open the project folder and hit
Run Build Task...
(Ctrl + Shift + B
); - barebones: run
scripts/build_debug.bat
.
- in Visual Studio: open the solution file in VS and build it (
- Upon build completion the resulting
CnCNet-Spawner.dll
andCnCNet-Spawner.pdb
would be placed in the subfolder identical to the name of the build config executed.
- Belonit - Porting and adapting
- CnCNet Contributors - the original spawner
- Ares and Phobos Contributors - YRpp and Syringe which are used and some code snippets
This project is an unofficial open-source community collaboration project to patch the Red Alert 2 Yuri's Revenge engine for CnCNet support & compatibility purposes.
This project has no direct affiliation with Electronic Arts Inc. Command & Conquer, Command & Conquer Red Alert 2, Command & Conquer Yuri's Revenge are registered trademarks of Electronic Arts Inc. All Rights Reserved.