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CnCNet DLL for Command and Conquer: Yuri's Revenge using Syringe

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CnCNet/yrpp-spawner

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Building manually

  1. Install Visual Studio (2019 is recommended, 2017 is minimum) with the dependencies listed in .vsconfig (it will prompt you to install missing dependencies when you open the project, or you can run VS installer and import the config). If you prefer to use Visual Studio Code you may install VS Build Tools with the dependencies from .vsconfig instead. Not using a code editor or IDE and building via command line scripts included with the project is also an option.
  2. Clone this repo recursively via your favorite git client (that will also clone YRpp).
  3. To build the extension:
    • in Visual Studio: open the solution file in VS and build it (Debug build config is recommended);
    • in VSCode: open the project folder and hit Run Build Task... (Ctrl + Shift + B);
    • barebones: run scripts/build_debug.bat.
  4. Upon build completion the resulting CnCNet-Spawner.dll and CnCNet-Spawner.pdb would be placed in the subfolder identical to the name of the build config executed.

Credits

Legal and License

GPL v3

This project is an unofficial open-source community collaboration project to patch the Red Alert 2 Yuri's Revenge engine for CnCNet support & compatibility purposes.

This project has no direct affiliation with Electronic Arts Inc. Command & Conquer, Command & Conquer Red Alert 2, Command & Conquer Yuri's Revenge are registered trademarks of Electronic Arts Inc. All Rights Reserved.