Using toggle fast travel doesn't record map memory at all #76350
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
When using the toggle fast travel option, it doesn't record map memory for your character. So if you decide to fast travel into an area that you have no map memory for, it will path there, but won't record any tiles.
Attach save file
TESTINGTWO-trimmed.tar.gz
Steps to reproduce
Expected behavior
Map memory should be recorded as if 'toggle fast travel' were off.
Screenshots
Just for clarification, I used the fast travel mechanic to get into this forest in the top-left spot, then directly east. I then disabled 'toggle fast travel' so that map view didn't stay open while traveling, and traveled south. As such, you have map memory when the option is disabled.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Additional context
No response
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