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Expose attack speed as a sidebar widget? #76186

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Psithief opened this issue Sep 4, 2024 · 3 comments
Open

Expose attack speed as a sidebar widget? #76186

Psithief opened this issue Sep 4, 2024 · 3 comments
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Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing

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@Psithief
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Psithief commented Sep 4, 2024

Is your feature request related to a problem? Please describe.

It's too time-consuming to find my "attack speed" in the wield menu during high action.

Solution you would like.

Exposing attack speed as a widget could give the player a better indication of how many moves an attack will make without needing to open the wield menu.

Describe alternatives you have considered.

N/A

Additional context

Sidebars should call it "attack cost", because lower is better.

@Psithief Psithief added the <Suggestion / Discussion> Talk it out before implementing label Sep 4, 2024
@XygenSS
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XygenSS commented Sep 4, 2024

Not to mention that the final attack cost depends on your limb scores, pain, etc. which isn't reflected on the wield menu

@IdleSol
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IdleSol commented Sep 4, 2024

But their influence is displayed.
HP=86 (full), pain=0
1

HP=10, pain=140
2

HP=10, pain=0
3

@Psithief
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Psithief commented Sep 4, 2024

Right, so that, as a widget. 😁

@Brambor Brambor added Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels Sep 6, 2024
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Labels
Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
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