-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add new "butchery" proficiency #54392
Comments
I'd like to see at least some nod to this as well. Having it based on survival is pretty opaque and unrewarding for those who go out of their way to skin and/or properly 'full' butcher corpses - even with 6 skill and a 30 Butchery knife and a plastic sheet and long rope etc, I fail constantly and am at a loss as to why. I'd also appreciate more verbose fail states like field dressing failures where you screw up and puncture an organ while removing the guts, and ruin part of the meat etc. The time and stamina spent Butchering is also pretty steep as-is, so having a proficiency could help reward characters who put the effort into gaining skills at it - a skilled butcher can strip a good-sized carcass in literal SECONDS with a proper setup, but taking 45+ minutes per corpse is pretty harsh when the reward is often just a handful of bones and sinew. A dissection proficiency would be cool as well - possibly there could be a profession/background for a coroner character, who specializes on human remains but may have never gutted a chicken in their life (with a trait of being in the police? There's ALWAYS a coroner in CSI type shows and it interests me more than a free german shepherd at game start lol). As it currently sits in experimental, it feels a bit like someone intended to add a proficiency but didn't get around to it. Alternatively, another option to only harvest sinews and such might be nice, since I often am more interested in finding thread for my tailor kits than spending an hour stripping down a corpse and then half a day making a dozen pieces of jerky. And/or make a constructable smoker that a character can fill and walk away from, similar to rolled up hides or making charcoal? There are already heating elements, thermometers, and control units in the game so it could be possible to build one that shuts off without burning meat if you leave it for a while. |
@coyo7e You are kind of overloading the thread here. I think you have some good ideas but you could prob break them out into @ least 3 separate feature requests (or more):
Dogpiling a topic like this makes it less likely to be implemented because whomever takes it on won't have a clear completion state. Breaking problems into smaller parts is an elementary aspect to solving them; adding more parts isn't helpful. What may have started as a good 1st issue for a budding contributor can quickly balloon into something even a seasoned vet of the git would be daunted by when people like yourself flood a topic like this. I hope you see what I mean. IDK if the smoking rack (found in the '*' menu) can make jerky but smoked meat is pretty much the same thing. |
I'd also suggest two more proficiencies: Bleeding, and Plucking. Ideally, Dressing as well, but that's beyond the scope of this bit, and would require butchery mechanics changes. Bleeding should be pretty easy to acquire, but disastrous if you screw it up. Plucking is just skinning adjacent, but different. Can't really skin non-plucked birds, after all. @LeahLuong if you re-smoke meat, you can get dehydrated meat which is somewhere on the other side of jerky. I'd expect smoked meat to be something like store-bought smoked salmon. You can eat it straight, but it's not quite as tough as jerky. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Closing as stale, since stalebot can't do it by itself. |
Is your feature request related to a problem? Please describe.
We need a new butchery proficiency, its unrealistic when random dude with fine knife has same meat, bones and skin output as experienced butcher
Solution you would like.
adding new proficiency "butchering", "expert butchering", "skinning" and "expert skinning" into the game (but not sure how it must be)
Describe alternatives you have considered.
not doing it
add only one level of proficiency
Additional context
No response
The text was updated successfully, but these errors were encountered: