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Reduced game performance #71472
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When I doing step 9, the game became this, and I can't do anything. ERROR : D:\a\Cataclysm-DDA\Cataclysm-DDA\src\pixel_minimap.cpp:144 [request_tex] Ran out of available textures in the pool.15:58:56.355 ERROR : (error message will follow backtrace) |
Use teleport through the debug menu. This error occurs if you teleport to a marker. Most likely a translation error. Step 9 involves teleporting to a free field. Not on the marker itself. Any place at a distance of 3-4 global map tiles from the marker will do. So that the marker remains outside the reality bubble. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
For the "Ran out of available textures in the pool", see: |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Describe the bug
While playing the game, there is a decrease in performance and responsiveness of the game.
Attach save file
test-trimmed.tar.gz
Steps to reproduce
Expected behavior
No lags during the game
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
Additional context
While discussing the topic #71419, I encountered some strange game behavior. Attached save, it's a specially created world, for playback. This isn't the first world I've tried to replicate the bug in.
The results are quite inconsistent.
In the first test world, I created three identical locations. In two of them, lags occurred when replaying steps. The third location did not.
I moved this world to a newer experimental version. Lags started to occur in all three locations. I went back to the old experimental version, lags in all three.
I created a new test world, its save is attached to the report. Created location 1 - no lags. Added location 2, no lags. Added a marker for locations on the map, lags appeared. Removed the marker, lags still appeared.
Separately I want to pay attention that I use the version for windows. But I run it on linux. Perhaps it also affects.
P.S. I apologize for the quality of the text. Deepl translate is used.
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