[Various mods] Levitating player still uses legs #70207
Labels
Limbs
Limbs, mutable limbs, and code related to them.
(S2 - Confirmed)
Bug that's been confirmed to exist
Describe the bug
A player with the LEVITATION flag still has their movement abilties determined by the status of their legs. For example:
Attach save file
Mind the Hordes-trimmed.tar.gz
MoM telekinetic with the Levitation power and a broken leg.
Steps to reproduce
Expected behavior
A character hovering above the ground by means of magic or advanced technology should not be using their legs to move. Your speed when levitating should be largely if not wholly disconnected from your walking speed.
Some specific instances could perhaps be justified, such as a telekinetic being slowed down by lacking stamina, but this mostly leads to absurd situations like a spaceman footslapping like Fred Flinstone to make his jetpack go faster or a telekinetic held aloft by the incredible power of her awakened mind slipping on a banana and falling on her ass.
I'm particularly disappointed that levitation can't be used to cricumvent damaged or missing legs or to ignore environmental hazards. Those feel like very natural uses for a power like that.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Mind Over Matter [mindovermatter],
Bionic Slots [cbm_slots],
Stats Through Kills [stats_through_kills]
]
Additional context
It's worth noting that, as far as I can tell, all currently existing levitation abilities are quite restrictive. They're all some combination of expensive, short duration and highly situational. I don't think there's any risk that giving them some obvious utility they should by rights already have risks making them overpowered or anything.
The text was updated successfully, but these errors were encountered: