-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Old Guard Rep's Exodii Recon is Impossible to Complete #68152
Comments
The mission shouldn't be an escort mission, it should be like rubik's where they ask you to go to the hub and report back. It lists If your guess is right, the solution would be either to change it to go_to_type (which might cause problems since it's supposed to be a breadcrumb). However, I see that the teamster missions use go_to and I don't think they're having this problem. It would also be possible to use variables to circumvent this. If you have the variable 'met rubik' and have this quest active, then you should be able to talk to the old guard rep and turn in the quest. That would be pretty easy to add. |
From what i noticed between old guard rep's mission and rubik's mission, rubik gave the mission a bit differently than the old guard rep; in a sense that the mission rubik given does not go through the default way of npc giving missions. The teamster also did what rubik did and just don't use the default mission briefing thing. |
That's entirely possible. The old fashioned mission interface has a lot of automatic bits |
you have to talk with the rep about the robots before you can turn in the mission, iirc, so that makes it seem weird since after you go to meet Rubik & return to the rep, the first screen only shows the "I'm not done yet" option for the mission but then you can talk with the rep about the robots and that completes the mission requirements proper and allows you to turn it in (I just completed the mission yesterday) |
@MrDraMaster It is confusing because the old guard rep tells you to recon the place, not make first contact. So the way this can be fixed is to either rewrite the dialogue so it clearly tells you to make first contact with the exodii, or fix the darn mission marker trigger. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
/confirmed |
Describe the bug
Me and some people had some issue with Old Guard Rep's Exodii Recon mission. From what i found in the mission doc
im starting to think that mission is impossible to complete cuz
Since the mission require the rep to follow the player into the exodii place and the rep can't follow the player, it makes the mission practically impossible to finish. Debug Teleporting the old guard rep and myself into the exodii place completes the mission.
Attach save file
N/A
Steps to reproduce
Expected behavior
Not needing the old guard rep being there to complete it.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Portal Storms Ignore NPCs [personal_portal_storms],
Magiclysm [magiclysm],
Xedra Evolved [xedra_evolved],
Aftershock [aftershock],
cable stuff [cablestuff],
LuckySlotmachine [luckyslotmachine],
Mind Over Matter [mindovermatter]
]
Additional context
Oddly enough, Rubik has a similar mission to give the player, which is to check out the Hub 01 place. That mission works as expected than the old guard rep one. I wonder why...
The text was updated successfully, but these errors were encountered: