Controlling dogs with a whistle needs some improvements #51032
Labels
<Enhancement / Feature>
New features, or enhancements on existing
Items / Item Actions / Item Qualities
Items and how they work and interact
Monsters
Monsters both friendly and unfriendly.
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
So, controlling dogs with a whistle needs some work.
Want an exercise in frustration?
Get one dog and put him in passive mode, pick up 2 more dogs and they start in aggressive mode.
Now blow the whistle. It's a toggle, so all dogs that hear it change to the other state of whichever they're in. You wanted them all passive or all aggressive, but it's not possible unless you lead the odd one(s) way away and change their state without the rest hearing.
Easy fix:
Blowing a whistle opens a selection "set to aggressive", "set to passive". Affects all animals that hear it.
Better but more complicated fix:
What are the things you want animals to do?
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