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Kinda a shot in the dark (the stack trace in the area talk about achievement related infrastructure), but could it be due to #42731? E.g. it's loading data (ids) from past games and then realizing that data doesn't match anything currently loaded? Both the events in the additional context are things that are checked for achievements.
Kinda a shot in the dark (the stack trace in the area talk about achievement related infrastructure), but could it be due to #42731?
@anothersimulacrum Good guess! Indeed, one of my past games in the memorial directory had Magiclysm enabled, and includes a reference to magic_basement_south. Here's a zip of the memorial JSON in question: PastMagiclysmMemorial.zip
Describe the bug
Seemingly random error occurred:
I am not using the Magiclysm mod; there should be no magic basements in this game, so I don't know why there would be any references to one.
Steps To Reproduce
Unknown; error did not correspond to anything I was doing at the time.
Expected behavior
No magic errors when not using Magiclysm mod.
Screenshots
Not applicable
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
Error first occurred after killing a random zombie; occurred again a day or two later after waking up from sleep.
Debug log: debug.log
Save game: NoMagiclysmError.zip
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