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[BUG?]Very simple vehicle can be used as ladder. #40427

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yuganxia opened this issue May 11, 2020 · 3 comments · Fixed by #60458
Closed

[BUG?]Very simple vehicle can be used as ladder. #40427

yuganxia opened this issue May 11, 2020 · 3 comments · Fixed by #60458
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<Bug> This needs to be fixed <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced (P2 - High) High priority (for ex. important bugfixes) (S2 - Confirmed) Bug that's been confirmed to exist Vehicles Vehicles, parts, mechanics & interactions Z-levels Levels below and above ground.

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@yuganxia
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# Describe the bug
Very simple vehicle can be used as ladder.

# Steps To Reproduce

  1. Create a vehicle with whatever frame
  2. Attach a wing mirror/spike/wooden spike or whatever foldable and climbable vpart next to the frame.
  3. Remove the frame
  4. Put it next to a building step on it
  5. now you can climb the building by press <.
  6. This little ladder even can be folded and put into your bag.

# Expected behavior
That is kind of hilarious.
I can climb on a building by step on a thing which less than 0.5L after folded.
That make stepladder in game useless.

# Screenshots

Snipaste_2020-05-11_09-50-12
Snipaste_2020-05-11_09-51-14
Snipaste_2020-05-11_09-51-01

# Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1809
  • Game Version: 0.E-1970-g3278b58 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food]
    ]

# Additional context
Game will crash in #10647 (which will not in 0.E stable) when you try to step on your fodable ladder.

src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:50:26.335 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:50:27.775 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:50:28.297 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:50:34.936 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:50:35.472 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:50:49.991 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:50:51.592 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:51:07.879 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:51:08.615 ERROR : src/generic_factory.h:404 [int_id<T> generic_factory<T>::convert(const string_id<T>&, const int_id<T>&) const [with T = ter_t]] invalid terrain id "wing_mirror"
09:51:38.136 ERROR : (error message will follow backtrace)
@stale
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stale bot commented Jun 10, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jun 10, 2020
@anothersimulacrum anothersimulacrum added <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced Vehicles Vehicles, parts, mechanics & interactions Z-levels Levels below and above ground. labels Jun 10, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Jun 10, 2020
@stale
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stale bot commented Jul 11, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jul 11, 2020
@anothersimulacrum anothersimulacrum added the <Bug> This needs to be fixed label Jul 11, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Jul 11, 2020
@int-ua
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int-ua commented Jan 15, 2021

Still an issue in latest experimental.

@int-ua int-ua added (P2 - High) High priority (for ex. important bugfixes) (S2 - Confirmed) Bug that's been confirmed to exist labels Jan 15, 2021
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<Bug> This needs to be fixed <Exploit> Unintended interactions or behavior, usually breaking how the game is balanced (P2 - High) High priority (for ex. important bugfixes) (S2 - Confirmed) Bug that's been confirmed to exist Vehicles Vehicles, parts, mechanics & interactions Z-levels Levels below and above ground.
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3 participants