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If you sell rags to trader at HUB1 you get credits in return, you can complete trade, come back and buy them back at $0.00 and then sell them back . Considering you can bring several 100s rags with you you can easily soon generate enough credits to buy out whole tsore.
Steps To Reproduce
Have Bartering 2 (not sure if need that is what I have)
Sell rags to trader at HUB1 for creddits and complete the trade
End a trade and re-open conversation
Buy Rags back for $0.00
End conversation
Repeat steps 2-5 for as long as you want to generate impossible profit
Expected behavior
You would expect that buying items back brings less profit or breaks even not makes infinitive loop of money.
Screenshots:
Versions and configuration
OS: Windows
OS Version: 10.0 1903
Game Version: 0.D-12517-g92b0b2c [64-bit]
Graphics Version: Tiles
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Fuji's Military Profession Pack [fuji_mpp],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills]
]
Describe the bug
Playing Build 10359
If you sell rags to trader at HUB1 you get credits in return, you can complete trade, come back and buy them back at $0.00 and then sell them back . Considering you can bring several 100s rags with you you can easily soon generate enough credits to buy out whole tsore.
Steps To Reproduce
Expected behavior
You would expect that buying items back brings less profit or breaks even not makes infinitive loop of money.
Screenshots:
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Fuji's Military Profession Pack [fuji_mpp],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills]
]
Additional context
Save File -
Brunson.zip
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