Feature Request: Sounds-like for soundpacks? #38397
Labels
<Enhancement / Feature>
New features, or enhancements on existing
SDL: Tiles / Sound
Tiles visual interface and sounds.
Sound Events
Sound events handling in the game
stale
Closed for lack of activity, but still valid.
Soundpacks increasingly seem to have sounds not work as the game changes, smashing some windows have no sound where smashing the broken windows again does for example, some firearms don't have sounds, only the projectiles do, ect.
Tilesets have looks-like which keeps everything that's functionally the same looking nice, why not sounds-like?
I'd happily put in json work for this if implemented, though I'm too pathetic at C++ to implement the feature itself.
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