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No way to tell how many more boat hulls a vehicle needs to stay afloat #38372

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l29ah opened this issue Feb 26, 2020 · 6 comments
Closed

No way to tell how many more boat hulls a vehicle needs to stay afloat #38372

l29ah opened this issue Feb 26, 2020 · 6 comments
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Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid. Vehicles Vehicles, parts, mechanics & interactions

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@l29ah
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l29ah commented Feb 26, 2020

Is your feature request related to a problem? Please describe.

I would like to know whether it is viable to convert my car into a boat before, well, converting into a boat.

Describe the solution you'd like

The vehicle interaction interface telling me how many more boat hulls do i need to add to the vehicle additional to the "leaks" qualification.

Describe alternatives you've considered

Suffering.

Additional context

Add any other context (such as mock-ups, proof of concepts or screenshots) about the feature request here.

@Funguss
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Funguss commented Feb 26, 2020

Ah, yes, IIRC boats also lack a "draft" value in the vehicle examine display. While that would make it possible to know if it would float if you drive it into a lake it would be handy to know just how many more hulls are needed for the current weight.

@LlubNek
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LlubNek commented Feb 26, 2020

Could just fix this by adding a note to the part description, like "This part provides enough buoyancy in water to lift 200kg."

@KorGgenT KorGgenT added Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA Vehicles Vehicles, parts, mechanics & interactions labels Mar 5, 2020
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stale bot commented Apr 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Apr 4, 2020
@mlangsdorf
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Boat parts do not provide a fixed amount of buoyancy.

For a vehicle that has no boat hulls, it might be possible to use the space where water speed would go to indicate the minimum number of boat hulls that would be needed to make the vehicle float.

@stale stale bot removed the stale Closed for lack of activity, but still valid. label Apr 8, 2020
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stale bot commented May 8, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label May 8, 2020
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stale bot commented Jun 7, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Jun 7, 2020
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Labels
Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid. Vehicles Vehicles, parts, mechanics & interactions
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