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Segfault at Merchant Base #38315

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Sumguy62 opened this issue Feb 25, 2020 · 0 comments
Closed

Segfault at Merchant Base #38315

Sumguy62 opened this issue Feb 25, 2020 · 0 comments
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.

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@Sumguy62
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Sumguy62 commented Feb 25, 2020

I got a segfault twice after a while of being near the merchant base. The first time I was just outside the building while crafting a large tent when the segfault happened and the game froze, and the second time I had taken the clear the backroom mission and the door was getting smashed when the segfault happened and the game crashed totally. Update: with a fresh, vanilla world and default character, teleported outside the mission completion point, walking to the base, hanging out there for about an hour and a half in-game, a segfault occurred.

Steps To Reproduce

  1. start a fresh world
  2. go to merchant base
  3. wait a while?
  4. segfault

Expected behavior

No segfault or crashing.

Versions and configuration

  • OS: OSX 10.14.6
  • Game Version: O.D-12504-g9015618
  • Graphics version: Tiles
  • Ingame language: English
  • Mods loaded: none needed upon further testing

Additional context

crash.log
debug.log

@Night-Pryanik Night-Pryanik added (S1 - Need confirmation) Report waiting on confirmation of reproducibility <Crash / Freeze> Fatal bug that results in hangs or crashes. labels Feb 25, 2020
@anothersimulacrum anothersimulacrum removed the <Crash / Freeze> Fatal bug that results in hangs or crashes. label Feb 19, 2021
@int-ua int-ua added the stale Closed for lack of activity, but still valid. label Jun 24, 2021
@int-ua int-ua closed this as completed Jun 24, 2021
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Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.
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