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Hold your breath #37955

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Funguss opened this issue Feb 12, 2020 · 4 comments
Closed

Hold your breath #37955

Funguss opened this issue Feb 12, 2020 · 4 comments
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<Enhancement / Feature> New features, or enhancements on existing Mechanics: Character / Player Character / Player mechanics stale Closed for lack of activity, but still valid.

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@Funguss
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Funguss commented Feb 12, 2020

It's often bugged me that I can see a cloud of smoke, make a conscious decision to walk through it, yet I can't decide to hold my breath for a few seconds until it passes. With exploding smoker zombies I feel like this would also be a reasonable decision. Think you're gonna finish it with one last strike? Hold your breath and stab! It may or may not work, but it's a risk. I think this could be well balanced by penalties to stamina consumption based on adrenaline and a substantially increased malus if unable to hold your breath until the smoke clears or you clear the smoke. Perhaps a fit of unconsciousness? I'm no expert on smoke inhalation. I'm also not sure how this would play with toxic and radioactive gasses, I imagine they'd have an effect regardless, but possibly milder.

A further consideration (for smoke from fires, at least) would be crouching, or crawling. Smoke from a fire rises due to thermal convection, so one of the tactics when escaping a house fire is to keep low to the ground, thus lowering your smoke inhalation. Currently smoke from house fires in CDDA is the least of your concern (contrary to RL I might point out) but if our simulation gets to the point where that's no longer true then I think introducing a crouching/ducking/crawling mechanic would be appropriate.

@GGgatherer
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We already have crouching mechanic in place, we just need to make it work with appropriate fields. To not make it OP, maybe divide smoke into thin smoke, which you can escape/reduce effect of by crouching, and thick smoke, which will choke you regardless.

@Funguss
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Funguss commented Feb 13, 2020

Haha yeah, that's what I meant, sorry for not being clearer. I'm just not sure that adding that effect to crouching would be the best solution. Regarding smoke thickness we already have different levels of smoke, too, though an issue with this is that crouching causes you to move slower, meaning the smoke may very well become thicker for a moment during which time your crouching will be nullified.

Maybe if holding your breath were a toggle but only occurred when actually in smoke, in a similar fashion to how safe mode only triggers if a hostile enemy is in sight. Feedback on when you start and stop holding your breath would be important in that case.

@stale
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stale bot commented Apr 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Apr 4, 2020
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stale bot commented May 5, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed May 5, 2020
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Labels
<Enhancement / Feature> New features, or enhancements on existing Mechanics: Character / Player Character / Player mechanics stale Closed for lack of activity, but still valid.
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